Virtual reality

All Augmented reality Virtual reality Production
VR
VR || SHAMAN'S BURIAL
Problem
Implement an interactive quest in virtual reality for the museum complex. This is a historical simulation game that allows you to interact with the objects of the Shaman's life and "revive" her 3000 years after her death.
Realisation

Study of historical museum data on Shamanka’s burial. Development of a scenario plan for the project. Creation of 3D models of the location and all elements of the scene. Programming the mechanics of interaction with objects in virtual reality based on the Unit Engine. Adaptation of the project for Oculus Quest 2 and Oculus Quest PRO.

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VR || SHAMAN'S BURIAL
VR
MOBILE GAME FOR METAVERSE PLATFORM AltWorld
Problem
Create a concept, game design, 3D content and program a game in the style of "The battle royale" for the AltWorld platform.
Realisation

Our team developed a game balance document, came up with a game model, created all the 3D content and animations for the game and programmed all the game mechanics. The game is developed on the Unity Engine.

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MOBILE GAME FOR METAVERSE PLATFORM AltWorld
VR
VR || MARKETPLACE for AGRICULTURE PRODUCERS
Problem
Creation of a virtual reality marketplace for food manufacturers to demonstrate at the SIAL Paris exhibition.
Realisation

Creation of a food marketplace in cozy rooms in virtual reality. Content rendering, programming the mechanics of interaction with objects in Unity, integration of several unique marketplaces for each manufacturer into a unified VR software product.

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VR || MARKETPLACE for AGRICULTURE PRODUCERS
VR
VR || REHABILITATION
Problem
Development of a simulator in virtual reality for the rehabilitation of military and civilian people who have lost limbs and have problems with the musculoskeletal system.
Realisation

An in-depth study of the implementation of this issue in world research institutes. Creating a project concept. Close cooperation with professional rehabilitators in the process of developing the project scenario. Creating a scenario plan. 3D modeling of project scenes. Programming the logic and mechanics of the interaction of all elements in the project. Conducting a large number of clinical tests with patients to evaluate the effectiveness of the implemented software tasks in the project.

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VR || REHABILITATION
VR
Time Lock VR 2.0.
Problem
Comprehensive virtual reality game development.
Realisation

Development of the concept of all game mechanics, drafting a game design document, creation of all game 3D content, game programming in UNITY, porting to different VR headset models. Game release on Steam VR

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Time Lock VR 2.0.
3D/2D Production
CYBERCITY OF THE FUTURE "NEOPOLIS"
Problem
Create a cybercity of the future for the Neopolis amusement park in the Respublika shopping mall. Immerse guests of the amusement park into cyber reality.
Realisation

Develop the concept of a cyber city, create houses, streets, urban communications in 3D. To recreate its mood and emphasize the manufacturability of the cities of the future. Creating a Cyber City VR Tour in the Future.

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CYBERCITY OF THE FUTURE
VR
POCHAEV LAVRA IN VIRTUAL REALITY
Problem
Visit personally the most powerful Orthodox place on the territory of Ukraine - the Pochaev Lavra. Look into the life of the monastery in 360 format, view the mosaics of the temple, feel the Easter service and look into the library of the monks, which is closed to ordinary visitors.
Realisation

Creation of a scenario plan for the entire shooting in 360 format, departure of the team to the location. Several days of filming in the external and internal facade of the monastery. A combination of shots taken from a drone and in static areas. Video editing and musical accompaniment of the choir from the Pochaev Lavra. All in 360 format with the possibility of full immersion in the details.

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POCHAEV LAVRA IN VIRTUAL REALITY
VR
CHILDBIRTH IN VIRTUAL REALITY GLASSES
Problem
To create an alternative to medical methods of pain relief for women in labor in VIRTUAL REALITY. With the help of VR content, immerse women in an atmosphere of calm and tranquility through emotional sensations from what they see and hear. Support during childbirth for women who have decided to give birth without partner childbirth.
Realisation

Creating VR content that sets the woman up for the upcoming contractions. Elaboration of the psychological state of a woman at the most important moment in visual and auditory form. Women are put on Virtual Reality glasses and immersed in a state of calm and work on themselves in different stages of contractions.

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CHILDBIRTH IN VIRTUAL REALITY GLASSES
VR
VR EXCURSION OF THE KHRESCHATYK STR. 1912-1913
Problem
Show all the pre-war sights and architecture of the main street of the capital from the European Square to the Bessarabian market.
Realisation

Recreate all historical houses with former ornaments using archival photographs. Convey the atmosphere of that time, show the inhabitants and the cavalry. The tour is accompanied by the soundtrack in English and Ukrainian.

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VR EXCURSION OF THE KHRESCHATYK STR. 1912-1913
VR
SYNGENTA VR VIDEO. PICCOLO MACHINE
Problem
Show clients the key feature of the company in seed processing, introduce them to the work of the seed dressing machine, emphasizing its productivity and dressing volumes.
Realisation

Filming with 360 cameras at the company’s production site. Detailed filming of the work of the etching machine with immersion in the intricacies of the whole process. Next is the seed treatment stage and the laboratory process.

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SYNGENTA VR VIDEO. PICCOLO MACHINE
Contact us
1621 Central Avenue, Cheyenne, WY 82001