Virtual reality
Creation of a food marketplace in cozy rooms in virtual reality. Content rendering, programming the mechanics of interaction with objects in Unity, integration of several unique marketplaces for each manufacturer into a unified VR software product.

An in-depth study of the implementation of this issue in world research institutes. Creating a project concept. Close cooperation with professional rehabilitators in the process of developing the project scenario. Creating a scenario plan. 3D modeling of project scenes. Programming the logic and mechanics of the interaction of all elements in the project. Conducting a large number of clinical tests with patients to evaluate the effectiveness of the implemented software tasks in the project.

Development of the concept of all game mechanics, drafting a game design document, creation of all game 3D content, game programming in UNITY, porting to different VR headset models. Game release on Steam VR

Creation of a scenario plan for the entire shooting in 360 format, departure of the team to the location. Several days of filming in the external and internal facade of the monastery. A combination of shots taken from a drone and in static areas. Video editing and musical accompaniment of the choir from the Pochaev Lavra. All in 360 format with the possibility of full immersion in the details.

Creating VR content that sets the woman up for the upcoming contractions. Elaboration of the psychological state of a woman at the most important moment in visual and auditory form. Women are put on Virtual Reality glasses and immersed in a state of calm and work on themselves in different stages of contractions.

Recreate all historical houses with former ornaments using archival photographs. Convey the atmosphere of that time, show the inhabitants and the cavalry. The tour is accompanied by the soundtrack in English and Ukrainian.

Filming with 360 cameras at the company’s production site. Detailed filming of the work of the etching machine with immersion in the intricacies of the whole process. Next is the seed treatment stage and the laboratory process.

Rendering in VR of all production facilities of the company using existing videos and photos. Immersion in every stage of the processing process using VR technologies.

Detailed drawing in 3D of the entire Olympic, as well as the fans of the artist. Recreation of VFX effects during the show program. From the real to the virtual environment, it is a stage and an artist with musicians.

Recreate a rendered 3D environment for simulating technical learning in virtual reality. Immerse yourself in the working atmosphere and provide an opportunity to interact with all available elements.
